![]() He explains to me that he’s a huge fan of the difficulty in FromSoftware games, and has even collected all of the achievements in some of them. It’s not that he doesn’t appreciate a challenge. The god-mode-like feature made me look at the game with a totally new perspective and indirectly taught me game mechanics better compared to repeated failures.” I could totally see what I was doing wrong… and I immediately went back and replayed the chapter and finished the level without any assists. But the invincibility did more than just allow him to skip over the sequence he found difficult. “I noticed that there was an ‘Assist Mode’ built into the game that granted invincibility,” he explains. But unlike Cuphead, Celeste had built in options to help him out. Later, he had a similar experience in the likewise tricky platforming game Celeste. N00bplatformer says that he bought Cuphead around its release, but initially stopped after reaching a difficulty spike. It makes simple tweaks to some of the game’s systems, like granting players six hitpoints instead of the usual three, and boosting weapon damage an extra 50% so that boss battles don’t drag on so long. He recently created an “ Assist Mode” for run 'n’ gun action game Cuphead. Take the fella who goes by "n00bplatformer", for example. ![]() But many already do, albeit unofficially, thanks to modders taking things into their own hands. Whether or not famously difficult games should have an optional easy mode has long been a point of contention. ![]()
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